tag:blogger.com,1999:blog-3993668487492357247.post1838119916234033044..comments2022-03-27T08:45:35.587-04:00Comments on FERALTREE: Patch 4.0.6 PTR: Upcoming Changes for DruidsFeral Treehttp://www.blogger.com/profile/00992474868193996580noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3993668487492357247.post-20864765733700862682011-01-12T12:28:50.529-05:002011-01-12T12:28:50.529-05:00Or you could reverse it; make it a 1-minute CD by ...Or you could reverse it; make it a 1-minute CD by default, and make the glyph do something like <br /><br />"Barkskin may now be cast on any target, but the CD is increased to 3 minutes" optionally adding "...if cast on someone other than yourself". The optional might be too hard to implement, but I could live with a glyph that did that. <br /><br />You're absolutely right of course, and I was thinking solely from a tree standpoint and not thinking about mah bruddas over in the other trees. I'm guessing resto could probably sacrifice the major glyph slot easier than a tanky feral though, so maybe that would work out? <br /><br />I don't like the only while shapeshifted idea...that cripples its useability for resto, who blizz in their infinite wisdom forced into being in caster form most of the time (SOZ WE CAN LOOK AT THE PURDY ARMOR). <br /><br />I would also of course take a completely separate ability on a 3-minute CD...I was just running with an idea for extending the usage of tools we already have :-).Ihrayeephttps://www.blogger.com/profile/11391008114605400745noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-32341530517076436982011-01-12T10:20:27.120-05:002011-01-12T10:20:27.120-05:00@Ihrayeep
The problem with the glyph idea, is that...@Ihrayeep<br />The problem with the glyph idea, is that it would effect all druids. That would mean the I (feral- pvp/tank) would need and extra glyph to keep my 1 min cool down. I use BS about once a per minute during pvp, and about the same as a tank. We ferals also don't want to give up any glyph spots... (ok maybe ff for my tank). I love healers, but maybe they could give you a different mitigation talent, or a spell for mitigation that is on a 3 min CD and can only be cast on other players. "Gift of Barkskin" or they could rename BS to "Bearskin" and make it only usable when shapeshifted, and make barkskin a 3 min cool down castable on other player only usable when not shapeshifted and "Bearskin" is on a shared cooldown... Just a couple thoughtsAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-33276538837115533772011-01-12T08:58:26.367-05:002011-01-12T08:58:26.367-05:00Well I don't think something like that would q...Well I don't think something like that would qualify for a prime glyph slot anyway...like as not it would come in under a major glyph, where we have a little more leeway to swap one out anyway. <br /><br />But as I had outlined it, you wouldn't *need* the glyph anyway. The glyph would just be a way to keep that 1-minute CD if you self-applied. Without the glyph it would just be a standard PS-style 3 minute CD...but still incredibly useful, obviously :-)Ihrayeephttps://www.blogger.com/profile/11391008114605400745noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-68255059391317520192011-01-12T08:24:43.837-05:002011-01-12T08:24:43.837-05:00@Ihrayeep
Hhm yes you've got that right, 6% so...@Ihrayeep<br />Hhm yes you've got that right, 6% sounds like the right number. Shows how quickly I forget these things! >.> Or perhaps it's just wishful thinking on my part <br /><br />I do love the current lightwell, our priests use it all the time and I love it on mine. Our raiders are pretty good about using them now (and at certain times in fights we'll actually say 'be clicking lightwells now' on hard healing points etc). The problem is when people don't click them... Nothing makes my priest sadder than seeing an unused lightwell in my daily random :(<br /><br />Hhm BS glyph might be interesting, though I'd be hard pressed to want to replace a glyph, so less keen on it from that perspective >.><br /><br />And thanks, I'll add you back! :D<br /><br />@Anonymous <br />Yeah, I don't do too much pvping, but the word from our guildie pvpers was that Feral was just destroying everything in pvp atm! So yea,h as you say, probably not too bad a change overall. Getting to use skill while playing is always good :PFeral Treehttps://www.blogger.com/profile/00992474868193996580noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-4687004102629659572011-01-12T04:35:52.261-05:002011-01-12T04:35:52.261-05:00As a Feral pvper/tank I find the feral changes ok....As a Feral pvper/tank I find the feral changes ok... nothing to be happy about, but clearly nothing to be extremely disappointed about. I honestly felt that the bleeds were a little op in pvp. As soon as I saw the mastery bleed I stacked mastery, and open with the combo -Pounce - mangle - rake - shred - rip. Then is is either a game of running away and switching to bear(against melees, or attacking constantly until they die. I guess I'll have to use a little skill when pvping now... ...but there is nothing wrong with that.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-6305954304169234732011-01-11T16:33:24.570-05:002011-01-11T16:33:24.570-05:00...and then I get so absorbed in the comment discu......and then I get so absorbed in the comment discussion that I forget the whole reason I came here, which was to mention that despite being heavily intimidated by your raiding resume, I have added you to my blogroll :-).Ihrayeephttps://www.blogger.com/profile/11391008114605400745noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-91795656193942969102011-01-11T16:32:08.739-05:002011-01-11T16:32:08.739-05:00I thought the old ToL aura [to other people] was 6...I thought the old ToL aura [to other people] was 6%, with talents in Master Shapeshifter (I think?) that increased healing *done* by you by 4%. So 10% overall if you're the only healer being considered, but the aura itself I swear used to be only 6. <br /><br />@Beru -- I don't think they'll ever decouple it. They're attached to it like they were to lightwell for priests in the cata beta, forcing people to take something they didn't really want in order to get to something they needed. Blizz has a Thing for Living Seed, they think it's the Best Thing Evah and won't listen to contrary player input :-\. <br /><br />@Saeadame -- something that occurs to me on reading your comment is that maybe they could glyph it similar to the old Guardian Spirit glyph. That one said, if the effect expired without the person dying, the CD was "reset" to one minute. I would be fine with something like, BS has a 3 minute CD, but you could glyph it so that if you self-applied it the CD was "reset" to a minute similar to how that glyph used to work. <br /><br />Although if they did that they'd have to remove the current BS glyph, whose incarnation I'm rather attached to...Ihrayeephttps://www.blogger.com/profile/11391008114605400745noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-63426953828345557202011-01-09T03:43:34.967-05:002011-01-09T03:43:34.967-05:00@Saeadame
Hm yeah keeping it at a low damage reduc...@Saeadame<br />Hm yeah keeping it at a low damage reduction with a low cooldown is a good idea. Maybe around 15% (since self cast it's 20%), perhaps that could be a balancing 'penalty' of sorts. Hopefully they'll give us something, though, or in the least boost our actual heals some.<br /><br />Hm yeah the SFK boss would be a great one for that glyph. I could see it as useful on Chimaeron as well, though Regrowth's so expensive mana-wise that maybe only really useful on 10s. Regrowth in general just doesn't seem that great atm, even with the upcoming changes. :\Feral Treehttps://www.blogger.com/profile/00992474868193996580noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-9164707026439093952011-01-08T18:37:05.199-05:002011-01-08T18:37:05.199-05:00Hm the Barkskin thing sounds good - and they could...Hm the Barkskin thing sounds good - and they could frankly just make it exactly like the pain suppression talent (40% less damage for 8 sec every 3 minutes) or they could keep the cooldown the same and just make it 1/3 as effective as PS (ie, 10% less damage for, say, 12 sec every 1 minute). That would make it useful as a small cooldown, but not so powerful that you want to "save" it like you might PS. <br /><br />My jury's still out on the GoRegrowth change. I think it might be more useful in 5 mans where you have total control over the healing than in raids, where you don't. I can see it being very useful in fights like 1st boss SFK, when you can just leave DPS below 50% health (I usually do anyway) and have a self-refreshing HoT up to help keep them from dying to Pain and Suffering.Tedrahttps://www.blogger.com/profile/16410259709897755157noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-1760323101070432312011-01-08T04:27:06.684-05:002011-01-08T04:27:06.684-05:00@Ihrayeep
Hhm yeah the cooldown on it might be tri...@Ihrayeep<br />Hhm yeah the cooldown on it might be tricky. Perhaps talenting it could make just a slightly different barkskin then that's on a 5 min cooldown like other externals, and just separate it from personal Barkskin altogether. <br /><br />I'm not certain on the ICD of Inspiration/Ancestral Healing, I don't think there is one though as I've seen those refresh on targets on my priest/shaman on crit heals. <br /><br />But yes, something is definitely needed, as druids really aren't doing anything atm. The only thing I could see is bringing back the ToL aura that increases healing taken by 10% (perhaps when picking up ToL talent it'll just be up 24/7 in caster form), though even that wasn't enough to bring druids in some raids, so perhaps not.<br /><br />@Beru<br />I'm in quite a bind as well as I'm not certain what I'd like to drop. For 25s I will most likely drop Nature's Cure, as the dispel isn't needed when other classes can handle it. That takes care of 1 point for NB. Nature's Swiftness is one I know many have dropped, I personally like having it though for emergencies - it won't max heal someone like it did in Wrath, but it can still buy extra seconds. If you're one who doesn't need or like NS, though, that's a potential point to drop. The other points I could theoretically see moving are -maybe- Swift Rejuv (though, a la my earlier post on SR, I'd prefer to keep that, esp with the mana cost of Rejuv coming down). <br /><br />Maybe a point or two out of Gift of the Earthmother if rarely allowing Lifebloom to bloom, though that too I like to have to boost LB blooms (30k+ crits) as well as boosting Rejuv's front-load. Efflorescence is one a point or two could perhaps be dropped from as it isn't really healing for too much at the moment following its nerfs from 4.0/beta, but I wouldn't drop it entirely.<br /><br />If Living Seed weren't connected to Efflo, that might have been one, though that's the closest tank-healing tool we have to Inspiration/Ancestral Healing, so if you're doing a lot of tank healing it may not be as helpful.<br /><br />TL;DR, it's definitely going to be a tricky decision. I think it may come down more to how many points are worth investing in Nature's Bounty - I'll likely be playing with 1, 2, and 3 points in there to see just how useful the changes are. It's possible the changes may be more useful for certain things as well, ie 5 mans vs 25 mans vs PvP, etc.<br /><br />Perhaps deserving of its own post, really! I need to get myself back on the PTR to test some of these things out. I wonder how much it will change (if at all) on actual patch release too.Feral Treehttps://www.blogger.com/profile/00992474868193996580noreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-11596698340013507382011-01-07T14:34:14.854-05:002011-01-07T14:34:14.854-05:00I'm actually really curious to hear what you w...I'm actually really curious to hear what you would consider dropping to obtain Nature's Bounty if it ends up being valuable enough to pick back up. I'm really very torn - as I feel I'm already so strapped on talents in the resto tree.<br /><br />Honestly, I'd love to see them delink the lackluster living seed from effloressence. I think I'd probably ditch living seed in a heartbeat if they did that. Of course, that's probably why we won't ever see that happen.Beruthielhttp://www.fallingleavesandwings.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-3993668487492357247.post-55773410974003959732011-01-07T13:26:58.134-05:002011-01-07T13:26:58.134-05:00We've been crying for an external damage mitig...We've been crying for an external damage mitigation tool forEVER...but I really really like that idea about being able to cast barkskin on someone else. My only concern is that if they implemented it the CD would probably go up...1 minute seems awfully quick for a SAVE THE TANK OH SHI>>> button. <br /><br />It would basically be like an on-demand Inspiration...I haven't played my priest in a while so I don't remember -- is there an ICD on inspiration proccing off again? <br /><br />Regardless...something, I agree, is definitely needed. And anything they give me to help keep my squishy mage 2s partner up would be heartily appreciated from this corner :)Ihrayeephttps://www.blogger.com/profile/11391008114605400745noreply@blogger.com